Now immediately take control of that machine gun and use it to take down more enemies attacking from the stairs below, where you just came from. Follow your partner's advice and head left. Although an enemy or two lurks on the next train car, let one of the passing signals take them out--as soon as it's behind you, clamber back up to the roof via the ladder and leap to that next train car. You want to match the color of the creature (listed below) with that of the shape of the same color. Repeat once more, up to the lowest point of the raised section ahead, and use the low wall for cover as you destroy the final few enemies. Take cover by the entrance to clear out the room, then quickly sneak up and take down the machine gunner on the left from behind. If you need ammo at any point, the adjacent corridor houses several weapons and grenades. Oh great, this next room is filled to the brim with baddies--time to put those stealth skills to work! Just beyond are two more; kill them before dropping off the ledge and then climbing the tall wall ahead. After the cutscene, you'll regain control with Nate behind a wall for cover. When clear, hurry into the green, open-air, car ahead and grab the rocket launcher on the left. Once you've thinned the herd, move over to the left side and target some more enemies on the ground below. For Uncharted 2: Among Thieves on the PlayStation 3, a GameFAQs message board topic titled "Reunion puzzle". What's Lazarevic up to now? Drake's sewer spelunking? Uncharted 3 marks another great entry to the series, but also another round of sore headaches. Did you see the chapter's title? After the boulders block you in, climb the ridges ahead and follow the wall (jumping when necessary) to a section you can climb. Follow it around to a gap in the railing you can leap over. Now clamber to the top of the train, then to the train car above. Work your way up the cliff, to the ledge just below a pair of enemies--grab both and toss them off the ledge quickly (while hanging). After Chloe saves your hide, follow her inside the laundromat on the right to find a locked door. Now use it to take down the enemies in the towers ahead--just make sure to take down the rocket launcher first, in the second tower from the right. If you've stopped close to one to wait for Lazarevic, make sure you're far enough away that he can't use it against you. As you close in, a rocket will blow you to the ground--but on the upside, Elena will rejoin you. Good. Great, another security system's protecting the gate. When clear, lower the raised bridge via the crank on the right and cross over. With the area cleared, Elena will lower a walkway that you can hop to. Just keep walking dead-ahead to the glowing section on the wall, where a cutscene will take place. You won't be able to target them all from here, so move up to the blades for cover and target the rest. Now move up to the back far end of the truck for cover to target the remaining two enemies. At any rate, climb out of the sewage onto the nearby walkway and follow your partner up the wall and through the doorway. Alright, so this section of the game functions as more of a tutorial for platforming than anything else, but if you need some assistance, read-on. It's good knowing these for the Speedrun trophy. Oh, and you can't take cover either! Now drop down and follow the path across a second log. Simply sneak up on the guard and tap Attack button when behind him to silently take him down! You're the mouse, and the cat's a tank…yeah, not exactly fair, we know. After the cutscene, you'll wind up engaged in a huge fire fight. Follow the walkway to a split path--take the stairs leading down first and pull the switch at the base. After pulling yourself up, follow the roof to the far corner, then leap to thin beam and follow it to the next corner--from there, leap to the bricks in the wall dead-ahead. Guide by Mat Hall , Contributor With the streets clear, you'll quickly discover that you're unable to pass the crashed bus. Quickly turn the valve along the back wall to reveal an exit and hop to the next platform, where the next chapter awaits. Simply climb up the train just as you did before at the start of the game. Once you've killed him, take control of the turret and use it to clear out a few more enemies who'll attack, mostly from the right. Once Elena declares the area cleared, follow her to a door behind you and open it via the cranks. Now quickly seek cover--any cover, as long as it's between you and the chopper and open fire! When you reach the branching paths, get ready to leap to another vehicle just as they rejoin into one. With the cars in place, follow your teammates lead, using the cars as stepping stones to cross the river and climb a far ladder. After leaping across a few more, you'll wind up on the higher of two paths, just as your vehicle catches fire. After crossing, make haste for a doorway on the right--even if the tank almost runs you over! There you'll spot a guard facing away, inside a large hole in the wall. Now you're going to have to turn the cylinders to that their pattern matches those displayed in your book (as shown in the picture below)--easy stuff. To fight, simply tap the 'attack' button repeatedly. After pulling yourself up, follow your partner into the next room, which is a seeming dead-end. If they do attack, you can bat them off by tapping the buttons show on-screen. It'll fall apart, causing Drake to hang on for dear life, just outside. Leap from the top of it to a pole along the wall. Well, this looks familiar, doesn't it? , Check out the Red Dead Redemption 2 gameplay reveal! Once outside, ride the zip line on the right into a building, jump the gap, then climb the staircase, jumping over the hole halfway. After killing the enemies, drop off the right edge of the rooftop (by the right-most window) to a walkway below. Follow it up, then left to a second pole you can ascend. Interact with the wall there to pull it apart, revealing a passage you can proceed through. Now just climb up the very obvious ridges to a ladder, then onto a stairway leading to the next chapter. Continue along the path, through the forest, to the second camp, where you'll watch a cutscene. Share: stLight.options({ publisher:'2c893999-73ed-42d5-9497-31507d2d27d5' }); Categories: News, PS3 News, Videos, Walkthroughs. Enter the temple. Just stick to the lower level and run away while firing at them--if they get close, jump or roll to evade them. Continue to use the table for cover, but it's time to use guns. Watch out for one more enemy at the top too. Take cover along its thin side, as a guard lurks just around the corner. You May Also Like: Hentai Puzzle - Solution for All Levels; Uncharted 4: A Thief's End - Not a Cairn in the World Trophy Walkthrough; Uncharted 4: A Thief's End - The Pillars Puzzle (Chapter 12) Uncharted 4: A Thief's End - The Puzzle in Scotland (Trials and It's easiest if you leap from the top into the open train car, though you can also drop down and climb a nearby platform first. Looking for Uncharted 2 treasures locations, puzzles solutions and how to finish the game? As soon as you enter, flip over the table for cover and kill the enemies there. As you approach your partner, tap "O" when instructed to take cover beside the window, narrowly avoiding being spotted. Try and take down the snipers first (as visible by their targeting lasers), but refocus your attention to the bridge of any enemies try to cross--especially a group of three heavily armored foes (you don't want them to get close!). The Chateau is the sixth chapter of Uncharted 3: Drake's Deception. Proceed through the house back outside, continue down the stairs, then drop off the rail-less section of the balcony. So as you may have noticed, there are blue sacs all over the place--these babies explode when shot and are the key to defeating Lazarevic. Proceed into the carriage ahead and get ready to tackle an enemy who dives at you through a window. At any rate, simply dart down the exposed hallway up to a gate that slams shut--very right into an adjacent entranceway and continue down the stairs to a window you can jump through (again, ignore the guards along the way). Once things have died down (so to speak), focus on taking down the mini-gunner if he's still alive, so you can refocus your efforts onto the hunters. When it fires missiles, it's crucial you take a moment to shoot those down first, before turning focus to the gunship. Just keep on the move whenever he's about to toss a grenade to avoid its landing zone, then target him while he prepares the next one with the crossbow. Drop into the pit and grab the gun from the corpse on the right--use it to shoot the nearby ice barricade, allowing you to rejoin your friend. Now the second and third cylinders have a few obstructions on them--just work your way around them, making sure to leap to the next cylinder in a location not obstructed. Thankfully, Nate and Sully will escape--quickly run down the path, avoiding the enemies if you can. Take cover behind one of the overturned tables inside and target the enemies beyond. Luckily, they should, for the most part, keep their distance, but keep a close eye on them when they climb up to the upper ridges, as they'll throw several large objects at you from there--run away to avoid them. After riding the wheel down to the walkway, jump the gap to another and ride the other side of the wheel up to a second wheel you should grab hold to. With the key inserted, the pool's water willd rain revealing an entranceway. If it runs out of ammo, take cover by the adjacent sandbags and target whoever's left. Only the locations of the HOPs will be shown. Follow the lengthy corridor down some stairs, then over a "short drop." What? This time, a wheel with a symbol appears beneath each painting. After climbing the stairs, shoot some more blue stuff on the right and continue into the next room. Chapter 6: Knight Puzzle Solution. From the side of the T-Section you landed on, look for a pole on the left that you can use to swing to a slow, spinning platform below. Let your friend toss you to a short path above. Just ahead is another cutscene and the next chapter! Turn the left side orb so that the right side is black, move into place 3. Follow your new friend into the ice cave, off a short drop, and across a gap to a rope. Afterward, climb up a couple of ladders to the roof--just take a moment at the top of the first ladder to kill a nearby enemy. Follow him up via the box he drops then trail him across a few platforms until you reach a snowy ridge. Or you can just consult this list: With all four objects in the proper place, you'll have to solve the second part of the puzzle. At the top, leap to a ledge opposite Drake, then catch Elena as she jumps across herself. Continue through the same corridor leading out of the underground temple, back into the main room. Inside the train car, you'll find the back door is blocked. Uncharted 2: Among Thieves was an immediate game-changer when Naughty Dog released it in 2009. Exotic Items / Location Guide (January 8-12), By Uncharted 2 Among Thieves Brutal Difficulty Walkthrough, All Treasures. After the first wave, hop to the other side of the sign and gear up to take down a few more coming from the opposite direction, including a sniper to the bottom-left. A cannister on the ground, if shot early, can take most of them down. As Above, So Below is the eleventh chapter in Uncharted 3: Drake's Deception. Now get your butt in gear and hightail it out the rear side before the train falls off completely! Now quickly jump over and take cover by the right column, as two guards are about to enter through the right door. With the guard down, approach the tower ahead to and descend the rope your friend sets up. Follow that to giant turning cog you can catch a ride on to a platform on the other side. Now if the creature grabs you at any point, one of two things will happen: Either you'll be able to take aim and fire a few shots until he frees you (aim for the head), or you'll have to tap the buttons displayed on-screen to escape (it's always "Triangle" followed by "Square"). Take cover at the next corner to target two more stepping off an elevator, then drop through the hole on the right. Want us to remember this setting for all your devices? Start off by standing on a switch to your left--wait for your friend to stand on the other, then continue left, past the now lowered wall. Climb up to it and insert the key. You'll wind up in a vast and beautiful area containing some ruins. Sidle across to the third column whenever they line up--once there, ride it so you're above a platform on the left, then sidle across to the final column and quickly leap to that platform. To get there, simply jump across a pair of wooden beams! As such, it's best to focus all of your fire on just one of them, so try and keep track of that one as they leap around the arena. Pick off the first few enemies you can spot first, before hopping to the bottom of the next train car. Climb down the stairs to a mirror--grab hold and reflect the light into the forehead of the statue ahead. Once there, Chloe will reposition a mirror near her, shining the light onto another to your left. After inflicting enough damage, the creature will swap your weapon away, but thankfully your friend will come to the rescue! As you step outside, you'll spot some guards below. With the first guard down, turn left and follow your friend's lead by hopping off the balcony. A jutting wall to the left contains several red grip-points that can be used to lower yourself to a level below. Kill the enemy there, but grab his rocket launcher and fire it at the tank. Because the tank rolls in ahead, make a right and immediately take cover behind a low wall on the left to target a few dudes beyond. Oh well--climb down a ladder by the lever to a ledge below, then leap to a hanging chain ahead, using it to reach a far girder. Take cover again and target the other nearby vehicles. If the enemies get too close for comfort, try retreating around the backside of the staircase. Edge as close as you can to perform another stealth kill. Chapter 11: Mural Puzzle Solution Follow the wall up, to where the guard comes to a stop, just around the corner. Unfortunately, this starts a sequence of unfortunate events, concluding with Drake being knocked out. While you wait, two creatures will attack--target them from here. Now beware of a couple of enemies that may attach from a rooftop, opposite of where you leapt from--take 'em down asap. ALL RIGHTS RESERVED. Clamber up the wooden panels on the left to a long one that you can sidle along…although you won't make it far before a helicopter comes and rains on your parade! Thankfully, they have a large blast radius--as long as Lazarevic is somewhere nearby, he'll feel the heat. If you are not on the symbol then you cannot use the scope. You should be able to take down most of the enemies from this location, though you will want to move up to the fallen pillar on the left to target the remaining enemies on the far left (there's also a gun nearby, if you need ammo). Just keep an eye out for a couple of easy-to-miss gaps you need to jump. Remain here until you notice an enemy ahead sit down on the log--sneak up behind him, take cover by the log, them perform a stealth takedown (be sure to grab his dropped gun too). Well, sort of…. Once at the third one, drop down to the ground via the ridges in the wall. Now cross over the pipe and leap to a yellow pipe just ahead--swing from it to the far platform, then leap to the central catwalk where your partner awaits. go up the stairs of the door that opened. At the exit, grab hold of the red beam along the wall, and follow it to some bricks that you can use to climb up to the rooftop. When it pulls ahead, wait until the vehicles bump into one another, leap leap to that one. The third is located on the side of the second shack, just across from the first. Uncharted 4 Chapter 12 Puzzle The Wheel Chamber Guide. As such, you want to stay as far away as you can, while staying close enough to lure him to the sacs. Andre Segers Through the door, you'll wind up in an area with two heavily armored baddies toting mini-guns. Wait for the first one to pass, pull yourself up quickly, and dart across the roof, off the front side. From the girder, drop to the bottom-most one and follow it left to a spinning cog. Follow that to a gated window you can climb, then to a pair of ledges you can sidle along to the window you can drop to, then inside. Sneak up behind the first guard, who's looking at the table, and take him down quietly. Interact with it to knock it into place. However, the mid-right arm is already in the correct position (so don't touch it! Cleared the building across the street? Climb that too, then leap from its right side to a blue pole on the nearby building. How do you solve the wheel puzzle in Uncharted 4? With the area clear, continue up the street until a rocket launcher appears and blocks off your path. There are four swords embedded in the wall--simply turn them so the stabby end is facing down (if you haven't touched them yet, you should only have to rotate two of them). Uh-oh, looks like you've drawn attention to yourself! You can follow a cable running from it, along the wall, to the junction box--look for it by a large green pipe, near the entrance of the room (from the hall you just came from). Yeah right--no gap's too big for Drake! Once through, sidle along a thin ledge (adjacent to a signboard) into a building across the way. Sneak up on the first guard looking over the railing for a stealth kill. Wait for them to turn around, then hurry up to the next log. Now climb along the bricks, leading into a room containing a puzzle. Back in the sewer, jump down the ledge ahead and make a left in the next room. Afterward, collect your gun, then exit into the hall. ), past a collapsing walkway. Climb the rope and leap to a nearby platform in the center, then to another in the wall. Once you have, wait for him to pause between reloads, then push forward to the box just below the tower for cover. Also, try and leap from each one at least a few feet up from the base, to ensure you clear the gap. Along the way though, you'll encounter quite a few enemies. Now climb the stairs behind you up to a high ladder that you can't reach alone. As you begin your brick-trek, a guard will enter through a door below--take aim and tranq him! But not Nathan Drake. As soon as the closest one turns around, stealth kill him while your partner takes down the second. After taking out a few enemies, many more will attempt to come at you from the bridge--luckily you can target them from here too. Now Lazarevic is no fool, and he'll attempt to use the sacs in the same way. Uncharted 2: Among Thieves, Chapter 23 Tower Puzzle - YouTube Everything is awesome! Follow it to a gap where you can leap to a second, then jump to the suspended column to the top of the structure ahead. Rotate the levers and cranks before walking to the hand of the statue. Sidle left along the ledge to a broken section of walkway, then leap to another right by the statue. After crossing over the tank car, you'll encounter another container you'll have to sidle along the side of, via the pipe. If not, shoot them. Although the bridge will be destroyed, you've just triggered a checkpoint! Otherwise, aim for any visible segments of his body (such as his legs, or shooting hand) and follow-up with some finishing shots when he cowers from the blast. While hanging from it, leap to an awning directly across, then pull yourself up and sidle along to another balcony you can leap to. Now take cover behind either of the nearby walls and shoot the visible enemies, such as in the house to the lower-right, as well as to the left. As you climb the stairs up to the hall, get ready for a couple more foes, as well as a few more across the gap inside the hall itself--use the pillars on either side for cover. Once outside, leap to the nearby rooftop and take cover behind the raised section, so you can target a few enemies just ahead. At the top, sidle along a couple more to the left and leap to the nearby sign post--descend it to ground level. Drop to ground level via a couple of ledges on the right, then quickly run past the tank into that building (via the staircase) and look for some rocket launchers along the right wall--use them on the tank to destroy it once and for all! Once clear, push forward to a low wall on the left side of the street ahead and kill the remaining enemies. Walk across the log to a large boulder you can push, providing Sully with a way up. Now cross over the narrow beam and leap off the upcoming ledge to a wall ahead that can be climbed. Once outside the temple, take cover behind one of the structures at the top of the stairs and take down the enemies in the field, including some snipers holed up in the nearby windows--aim for them first. Climb up the right-most side and tap jump when instructed to hop up to a yellow pole. Now continue up the staircase and drop off the top, where you'll find another guard you can easily take down. Made it? Quickly seek cover behind the right pillar and open fire. Follow the bricks around to the left, then up, and back to the right. Exit out the other side. Inside, you'll find a barred entryway--shoot the wooden planks then continue onward to a section on the left blocked by debris--interact with it to clear it out of the way. Even worse, it'll systematically destroy the train cars as you move along them (you can tell missiles are inbound when you hear the whirring noise--that indicates it's time to get moving! Once there, drop to the lower level and leap to the signboard ahead. That hall eventually leads into a huge room, and the next chapter. Step out into the street and take cover behind a nearby low wall, to the left. Jump across the gap using a blue pole you can swing from and clamber up the wall. This time, look out the window on the right to target the inbound foes, but be aware that more will be coming from the left as well. We suggest grabbing the crossbow from the base of the stairs then taking cover behind the low wall at the top, and use it to target the three easily visible enemies on the right, one after the other (they won't know what hit them). Clamber up the signs, vaulting over the top one to a series of yellow pegs you can climb to a power line. When the enemies storm in, we suggest heading up to a walkway above and taking cover by one of the pillars, providing a good view of the field below. Stay hidden behind the wall and target the first guard, on the left. After dropping down the statue's throat, approach a small structure just ahead and interact with it, causing a sweet-looking map to appear, as well as the next chapter. Hurry up and take cover behind one of the low-walls ahead, bordering the fountain, as enemies are inbound! After a few of these, he'll begin tossing grenades, first in batches of two, but soon four and more. Shoot the explosive barrel right next to it to cause the car to float up against the far wall, acting as one of two platforms you'll need to cross it. After dropping down, take down the few enemies here. Elena will barricade the door, making this area safe…for now. Climb back up it, but remain here, as it provides a great vantage point in which to tackle some enemies storming the rooftop ahead. HD Though the path splits before them, we suggest sticking to the one Sully takes, on the left, and waiting by him inside the swampy alcove. Once at the rope, use it to swing to some more moss-covered stones on the left, then climb them up to a pole you can leap to. Now work your way around to the backside, and leap to the second, then do the same for the third, where you can then jump to a walkway. Now use it to take down the two patrolling baddies below--it takes two rockets a piece. Chapter 9: Globe Puzzle Solution. Be quick on the draw to take down a rocket launcher you'll encounter, then take cover on that same platform by the low wall on the right, allowing you to target the foes in the field below. As you climb to the next roof, you'll hear a sound all too familiar--signals! Kill the first enemy inside while hanging from the window, before climbing inside and using the object by the staircase for cover to target the remainders. Continue to hold onto the top of the ladder and target a few more enemies, further up the train. When clear, climb the ladder in the back to the upper floor, then leap to the roof through the hole in the ceiling. Now turn your attention to the ones on the walkway above. This Uncharted 2 walkthrough video guide will help you on your quest for the Cintamani Stone. Leap from the concrete beam extending outward to a series of flag poles you start swinging from. By Josh Romero: He is a lover of videogames, as well as metal music, Gilmore Girls, chatting, social networking, Phoenix Suns, reading, writing and many other nerdy things. Continue to hang out here as you target the four enemies within. Once he's back on his feet, push forward along the snowy path, past the falling tree, through a thin crevice. With the coast clear, climb up a couple of wooden platforms on the left, then swing over to the walkway via the wooden pole. Quickly run along the path to a stairwell, leading into a house at the top. If you can, try and grab either the dropped minigun or a shotgun, both of which can take down one quickly. Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 17: Mountaineering Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 17: Mountaineering Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 17: Mountaineering Part 3, Uncharted 2: Among Thieves Walkthrough – Chapter 18: Heart of Ice Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 18: Heart of Ice Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 18: Heart of Ice Part 3, Uncharted 2: Among Thieves Walkthrough – Chapter 19: Siege Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 19: Siege Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 20: Cat and Mouse Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 20: Cat and Mouse Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 21: Convoy, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 3, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 4, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 5, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 6, Uncharted 2: Among Thieves Walkthrough – Chapter 22: The Monastery Part 7, Uncharted 2: Among Thieves Walkthrough – Chapter 23: Reunion Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 23: Reunion Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 23: Reunion Part 3, Uncharted 2: Among Thieves Walkthrough – Chapter 23: Reunion Part 4, Uncharted 2: Among Thieves Walkthrough – Chapter 23: Reunion Part 5, Uncharted 2: Among Thieves Walkthrough – Chapter 24: The Road to Shambhala Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 24: The Road to Shambhala Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 24: The Road to Shambhala Part 3 HD, Uncharted 2: Among Thieves Walkthrough – Chapter 25: Broken Paradise Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 25: Broken Paradise Part 2, Uncharted 2: Among Thieves Walkthrough – Chapter 25: Broken Paradise Part 3, Uncharted 2: Among Thieves Walkthrough – Chapter 25: Broken Paradise Part 4, Uncharted 2: Among Thieves Walkthrough – Chapter 25: Broken Paradise Part 5, Uncharted 2: Among Thieves Walkthrough – Chapter 26: Tree of Life Part 1, Uncharted 2: Among Thieves Walkthrough – Chapter 26: Tree of Life Part 2, Uncharted 2: Among Thieves Walkthrough – The Ending Credits. Follow it to a ladder through the doorway that can be climbed up to the water tower. From it, leap to the rooftop behind it, then to another on the right--take the zip line there…even if it does break halfway. Just past the door is a seemingly impassable span…but not for Nathan! Oh, another puzzle? You will reach some sort of mechanism. Target it from behind cover--a single shot should take him out. After pulling yourself up, grab their dropped weapons and use the truck for cover as you take down an enemy ahead. The game will then walk you through how to use them, resulting in the first two enemies being killed easily.